Playable Races ect.

New Racial Descriptions No dark vision for humanoids Same Life span as Humans. Level restrictions will apply.

Roman ”Humans”

4’ 6” to 5’ 10” the roman are the rulers of the world and the top of the social food chain. They are smarter, cleaner and the most civilized of all the races. They tend to have white or olive skin and light and dark hair. They are a society ruled by the male head of the house hold. From the Patricians as the “heads” of society the lowly Slave. They have definite pecking orders and rule there house with a Iron fist. Might makes right, and he with the Gold makes the rules. They are unique is this world the Honor all gods and have no problems using any thing the find of yours that works better then what they had. Restiance is futile you will be assimilated. They are great builders and there cities show it from Paved roads to aqueducts to bring water to a dry land. They will move both heaven and earth if it suits there ends. Of course it’s the labor of slaves that will do all the heavy lifting.

All roman clerics cast spells as 1 Level higher in any land where they have the NWP “religion” for that Mythos. And never suffer the -1 Level prenatally when in another Mythos sphere of influence as other cleric do. This is due to the Romans long history of showing respect to all gods.

Romans Burn there dead for fear of the return of Necromancers and the Curse of the gods.
most Romans are reluctant to practice arcane magic only Two classes are allowed
Male Diviner “ must take Divination & Abjuration as Major schools”
Female Witch “must take lesser Divination and Necromancy or Alteration as 1 of their 2 Major schools”

+1 to hit and damage when fighting a Gaul
Or
+1 to hit or damage to a single humanoid race of players choice

Free NWP Read/Writing of Latin
Romans of Patrician social class also get read/write Greek for free

Witches pay x2 experience beyond 9th level

Special version of Greek Mythos for “home” gods only the names change. Use Legends and Lore Greek Mythos for clerics.

Available Classes: Fighter “male”, Cleric, Diviner “male”, Witch “Female”, Thief, Assassin

All roman warriors must be proficient with Gladius “special Short sword” and the Pilum. a special Roman javelin that is a cross between a spear and a javelin

Racial Language is Latin.

Romans gain +1 to saves vs. mind altering spells DM’s choice examples are charm person, command. however sleep and hold person will NOT gain this benefit.

NWP 1 extra slot for a roman to learn swimming or sailing due to the Romans natural fear of the sea.

Romans with the healing NPW can heal wounds up to 24 hours after the Hp loss as opposed to 1 round as per the PHB.

medium armor Roman fighters gain for free, clerics may spend either 1 npw or 1 WP to learn medium armor.

Heavy Armor Roman fighter may spend either 1 npw or 1 WP to learn, clerics may spend either 2 npw or 1 WP to learn.

The Romans are a unified people/Nation

SELEUCID “DWARVES:” Middle east and western Asian steppe/desert.

3’ 6” to 4’ 10” shorter than most Romans and broader of build Tanned to dark grey skinned they are a desert/mountain people and do not care for the wetter climate of Europe. When in an undesired climate they will regain hit points at a rate of -1 per day. There is no arcane magic among the dwarves.

Available Classes: Fighter, Cleric, Rogue “thief/assassin”,
Fighter/Cleric, Fighter/Rogue

+1 con -1 cha

Use the Egyptian Mythos from Legends & Lore

Seleucid racial language in Aramaic
No lawful alignment unless they are clerics

Seleucid gain a +1 to hit verse Greeks in combat as they have been at war on and off for the last Melina.

As a desert/steppe people they use Bows in warfare due to lighter armor in their Hot climate.

Often use great bladed war chariots in warfair.

Seleucid gain 1 of the following NWP for free
Blacksmithing
Mountaineering
Leatherworking
Stonemasonry
Survival Desert

Medium armor fighters and clerics may spend either 1 Npw or 1 WP to learn medium armor.

Heavy Armor only Seleucid nobility of the Fighter Class can learn Heavy armor cost 1 Wp to learn.

The Selecuid are a unified people, however there is infighting among the clans.

Greeks “Elves”

4’ 0” to 5’ 4” slightly shorter than most Romans and slender of build
Olive skinned to cream, and pink. They are at home in the arid and hilly terrain of grease however there suited to any climate.

Available Classes: Warrior “fighter/Ranger”, Cleric, Mage, Rogue ”thief /assassin”, Bard Fighter/mage, Fighter/Rogue, Fighter/Cleric, Fighter/mage/thief or Mage/Rogue.

Female Spell casters are a Witch “must take lesser Divination and Necromancy or Alteration as 1 of their 2 Major schools”
Witches pay x2 experience beyond 9th level

Racial language is Greek
Only other race considered civilized by the Romans.
Use the Greek Mythos from Legends & Lore

Medium Armor All Greek Single Classed fighter’s get for free

Heavy armor is available at character creation

All elves
+1 Dex -1 Con

Spartans Known for physical beauty and the destruction of physically deformed children.
+1 to hit with a spear in melee
+1 cha
min of 9 in str/dex/char/con
Elite Moral for warriors Spartans never retreat.
Running NWP for free
Cannot be Ranger’s
Lawful in alignment unless Clerics

Athenian
Only Greeks who can use arcane magic mage/witch
Seamanship NWP for free
Only clerics can Be Lawful in alignment.
Only Greek’s who can be Assassins

Creatian
+1 to hit a with any bow and gain +1 damage when using a creation composite bow.
Language, Modern NWP
Neutral in alignment unless Clerics
Are Known threw out the world as excellent and loyal mercenaries

The Greeks are NOT a unified people the city states are at war with each other as much as other peoples.

Illyrians “Half Elves”

4’ 4” to 5’ 6” almost the same size and build of Romans if not for their pointed ears and facial hair they are almost indistinguishable from a Roman. They have a 75% chance to pass as a roman if there properly dressed and clean shaven. Of course that is till they speak. There are the Barbarians at the gates to the Greek’s. The Illyrians are a mountain People or the Coastal sailors and nothing in between. The mountain people are less civilized and Barbarians. The costal people and the definition of chaotic and are excellent sailors, there preferred profession is Pirate.

+1 to hit when in Melee with Romans or Greek’s must choose at Character creation

Chaotic in alignment unless Clerics

All arcane spell casters MUST be female
Female Spell casters are a Witch “must take lesser Divination and Necromancy or Alteration as 1 of their 2 Major schools”
Witches pay x2 experience beyond 9th level

Available Classes: Cleric, Fighter, Thief, Witch, Barbarian,
Fighter/Cleric, Fighter/Thief, Fighter/Witch, Cleric/Witch, Witch /Thief,
Fighter/Cleric/ Witch, Fighter/ Witch /Thief,

Use the Greek Mythos from Legends & Lore
Racial language is Illyrian

Seamanship NPW for free Costal
Mountaineering NPW for Mountain

Choose 1 of the following NWP for FREE
Direction Sense
Weather Sense
Animal handling “herd animals goats, rams ect”

The Illyrians are a tribal people and fight amongst themselves even more so that outsiders.

Britons “Halflings” British isles

From 3’10” to 4’ 10” tend to be plump ”fat” with harry feet and never wear foot wear. They Have pale white to light tan skin. Have trade relationship with Egypt going back millennia. And are known to use war chariots much like the Egyptians. Are great slingers and javelin throwers. They are the only race that can be druids.

+1 Dex -1 Str

+1 to hit and damage with Thrown weapons

Available Classes: Cleric, Mage, Fighter, Ranger, Thief, Druid, Bard
Fighter/Thief, Fighter/Cleric, Fighter/Mage, Fighter/Druid, Mage/Thief

Druids are slightly Diff than from PHB they are CN and humanoid and animal sacrifice is a main stay in the casting of spells/religion ect. As part of the rites of gaining a Level One humanoid sacrifice is required per class level gained. Example going from level 2 to level 3 requires 3 enemy humanoids to be sacrificed.

Use Bows in war fair however they are generally used from chariots and are rare to see on foot soldiers.

Use the Celtic Mythos from Legends & Lore
Racial language in Celtic

NWP Astrology is available to all classes for 2 slots
NWP for Free Choose one of the following
Animal Handling
Singing
Charioteering
Dancing
Hunting

The Britons are NOT a unified people, several clans war amongst each other for dominance.

Carthigians “Gnomes “

3’8” to 4’ 8” these are the decadents of the Phoenicians and are a culture of Merchants and sailors. They have the largest and most powerful navy in the Mediterranean world. The naval harbor in cartage is a wonder to behold. They are also Known as the machine builders/inventors of their time. They are not war like by nature and prefer economic domination over armies. They tend towards light tan/brown to dark skinned. Any ware there is trade especially near a river or the sea you will find a Merchant from cartage. Carthigians merchants tend to learn the language of the people there trading with as apposed to teaching them Punic.

+1 int -1 Wis

Available Classes: Fighter, Rogue ”thief, assassin”, Cleric, Mage.
Fighter/Rogue, Fighter/Cleric, Fighter/Mage, Rogue/Cleric, Rogue/Mage, Cleric/Mage.

Have the widest Varity of Troops for warfare and make great use of mercenary forces.
Have access to both War elephants from Africa and heavy/light war chariots. They also make use of the Black skinned Numidia “Drow” horse/camel forces of the deep desert.

Use the Egyptian Mythos from Legends & Lore

Racial language is Punic

Get 1 of the following NWP for Free:
Fishing
Etiquette
Seamanship
Swimming

Appraising is available to all classes for cost of 1 slot,
Rogues gain either Appraising or Speak modern language for free.

Medium armor fighters and clerics may spend either 1 Npw or 1 WP to learn medium armor.

The Carthigeans are a Unified people, Governing power held by the Council of the Hundred.

Ptolemy “Half-Orc”

4’ 8” to 5’ 10” these are a stalky and strong people having a build similar to Romans just stronger. Descendents of Alexander’s general Ptolemy and his soldiers these people rule over the Orc’s in Egypt. They tend to have Olive, brown, dark tan or shades of red for skin color. They have been at war with the Macedonians’ “half elves” and the Athenians and Spartans for much of the last 200 years. They have had a peace treaty with Carthage for well over 100 years and recently have made a alliance with Rome to fight the Pirates roaming the eastern Mediterranean sea who are threaten the grain shipments to Rome from Alexandria.

+1 str +1 con -1 Wis -1 Cha

Available Classes: Fighter, Cleric, Rogue ”Thief/Assassin”, Witch,
Fighter/Rogue, Fighter/Cleric, Fighter/Witch, Cleric/Rogue, Witch/Rogue.

Use Bows in war fair however they are generally used from chariots and are rare to see on foot soldiers.
Make use of Light and Medium War chariots after with archers.
Use Egyptian Mythos from Legends & Lore
Racial language is Greek or Egyptian must choose at creation.

Choose 1 of the following NPW for Free:
Riding land base
Artistic Ability
Dancing
Singing

The Ptolemy’s are a Unified People and Rule over the Egyptians, however This Dynasty is only 39 years old.

Pharaoh: Ptolemy II Philadelphia

Egyptians “Orc”

4’6” to 5’ 6” Egyptians vary widely is skin color from light tan to black with a rare reddish. Their hair is always brown to black. Wig’s are common the wealthy for both males and females, as well as makeup especially eye liner. Theirs is the oldest culture still around, all the glitters for them is not gold. There are a people of the Sun and water. Outside of upper Egypt few if any live more than a mile or two from the Nile river or it’s canals. For there is a harsh unforgiving land, you never know what the sands of Egypt hold. There are the rare occasional small village around an oasis.

+1 str +1 con -1 cha -1 dex

Available classes Fighter, Rogue ”Thief/Assassin”, Cleric, Mage,
Fighter/Cleric, Fighter/Rogue, Fighter/Mage, Rogue/Cleric, Cleric/Mage, Rogue/Mage.

Have the widest availability of all races is schools of magic none are restricted even opposing schools. They also have a Third option with Schools if they forgo any major schools they can have 5 minor schools of magic.

Use Egyptian Mythos from Legends & Lore + the Pharaoh is seen as RA’s avatar and worshiped as the God made flesh. Egyptians are fanatically loyal to their Pharaoh.

Egyptians are natural by nature unless clerics

Language is Egyptian

NWP Choose 1 for free
Agriculture
Direction Sense
Fishing
Stonemasonry
Survival Desert

THE Egyptians are a Unified People, rules by Ptolemy

Thracians “Gnolls”

6’ 6” to 7’ 6” Thracians are Large size, they are covered with fur and have large pronounced canine teeth. There Coat is spotted and varies in color from light tan to dark brown. They are an uncivilized race who thrives in warfare. A clannish society where might makes right. Even the females are notable warriors and should not be taken lightly.

+1 Str -1 Int -1 Cha
gain +2 hp per level for first 10 level’s
Take damage as Large size

Available classes Fighter, Thief, Cleric, , Barbarian
Fighter/Cleric, Fighter/Thief,, Thief/Cleric,

there are no arcane casters amongst the Germans

no Lawful alignment unless Clerics

Thracian axe, more a glaive than an axe this is a formidable weapon indeed. a large 2 handed weapon of 7 feet in length, 2 to 2 ½ foot handle followed by a 4 to 4 ½ foot blade that hooks outward at the end. This is a pure offensive weapon that is known to take the limbs off those it’s used against. Use Two handed Sword for stats. gains +1 to hit and -1 penalty to AC, also does double damage of the natural roll of 19 or 20. No Thracian warrior has even been known train another race in the use of this weapon.

Use Greek Mythos from Legends & Lore
Racial Language is Thracian

Choose 1 of the following NWP for FREE
Direction Sense
Fire-Building
Animal handling “Wolves, hyena, dogs ect”
Animal Training “Wolves, hyena, dogs ect”

The Thracians are a fragmented people with little to no centralized leaders. They are a clan based society of warriors who fight amongst themselves more than out soldiers.

Macedonians “Flinds”

5’ 8” to 6’ 6” Much taller and broader of build than the Romans Much less wild looking than there Thracian cousins the Macedonians are still speak like there Hyena breathern they tend towards lighter fur and smaller canine teeth. The son’s of Alexander are a culture founded on warfare and military expansion, and pride themselves for eradicating the last of the Human empires.

Use the Greek Mythos from Legends & Lore

+1 Str -1 Charsima +4 Hp at Level 1

+1 to hit when in Melee with Roman, Ptolemy or Greeks must choose at Character creation

Lawful in alignment unless Clerics

Special Awl pike 20 Feet long “phalanx” only True Pole arm in the world
Have access to War elephants brought back from India by Alexander’s generals.

Arcane Spell casters must be female. Witch “must take lesser Divination and Necromancy or Alteration as 1 of their 2 Major schools”
Witches pay x2 experience beyond 9th level

Available Classes: Cleric, Fighter, Ranger, Thief, Witch,
Fighter/Cleric, Fighter/Thief, Fighter/Witch,

There are no Macedonian Assassins, it’s not an Honorable profession.

Use Greek Mythos from Legends & Lore
Racial language is Macedonian

Choose 1 of the following NWP for FREE
Direction Sense
Etiquette
Ridding Land base Horse or elephant
Animal handling “herd animals goats, rams ect”

THE Macedonians are a Unified people however that has only been true for the last 5 years.

King: Antigonus Gonatus Antigonid

Gaul “Hobgoblins”

5 0” to 6’ 0” The Gaul’s are slightly taller and larger then there Roman neighbors However they are quite civilized for barbarians. You would never hear a Roman admit to it. Their skin tends to be lighter varying from White to light brown with few having any dark hair. They have used Iron for the longest of all the European and Mediterranean races. However there Iron is of a poor quality when compared to the Romans. Warlike and constantly looking for someone to fight. The Gaul warrior is fierce indeed. The nobility prefer to fight from horse back and every Gaul fights for personal glory on the battle field and are hard to command. The Gaul silver smith’s are quite skilled and Silver is held in high regard to the point that it’s considered holy.

+1 Str -1 Cha
no Chaotic alignment unless Cleric’s

Long Sword: The Gaul’s are the only Race that have access to Long Swords, however since the Iron is of poor quality any natural roll of “1” bends the blade and it takes a successful Str check and 1 round to unbend it.

Available classes: Fighter, Ranger, Cleric, Mage, Thief
Fighter/Mage, Fighter/Cleric, Fighter/Thief,

Use Celt Mythos from Legends & Lore
Racial language is Gaul

Choose 1 of the following NWP for FREE
Survival Forest
Artistic Ability
Direction Sense
Leather Working
Weather Sense

The Gaul’s are a fragmented people who are divided into many small kingdoms made up of a few clans each.

Iberians/Spaniards “Goblins”

4’6” to 5’4” The Iberians Are slightly shorter and slender of build compared to the Romans. Tanned to olive skinned theirs dark haired people seem at home in all but the Hottest and coldest climate. These hill people and horse riders are quite skilled in taming training and riding horses. Many objects of art and religious symbols bear at least 1 if not several horses on them.

+1 dex -1 str -1 cha
+1 to hit and damage when mounted on a horse.

Available classes: Fighter, Cleric, Mage, Thief
Fighter/Mage, Fighter/Cleric, Fighter/Thief, Cleric/Thief, Mage/Thief

Use Celt Mythos from Legends & Lore
Racial language is Spanish

Choose 1 of the following NWP for FREE
Ridding Horse
Mining
Animal Handling Horse/Mule/Donkey
Animal Training Horse
Weaving

The Iberians are a fragmented people who are divided into many clans both small and large. They are on friendly terms with the Cartigineans who they have been trading for centuries.

Germans “Bugbears”

6’ 10” to 8’ 0” the Germans are harry giants by anyone’s accounting and are highly feared for the size and Strength. There fur goat ranges from bight blond to light brown with few if any patterns in them. A perfect of the unwashed barbarian in the Roman mind set the Germans are also fierce warriors. Constantly fighting amongst themselves and raiding their neighbors for captives and loot. The Germans are fiercely independent and even the clans seem to stay together only through mutual agreement. Each German family is headed by the strongest warrior, and the clans are made up of related family who have a cleric as a wise man.

+1 str -1 int -1 cha
+1 to hit with Spear

No lawful alignment allowed unless a Cleric

Available classes Fighter, Ranger, Barbarian, Thief, Cleric,
Fighter/Cleric, Fighter/Thief,, Thief/Cleric,

there are no arcane casters amongst the Germans

Use Celt Mythos from Legends & Lore
Racial language is German

Choose 1 of the following NWP for FREE
Brewing
Survival Forest
Cobbling
Leather Working
Fishing

The Germans are a fragmented people who are divided into hundreds of Small clans made up of related family groups.

Numidia’s “Drow”

4’ 0” to 5’ 4” slightly shorter than most Romans and slender of build, Dark skinned from dark to black. With wooly dark hair. They are a dessert people who Rome both near and far. They Know the secrets of the great dessert beyond the shores of northern Africa known as the Sahari. THE trade in Gold, Slaves and Salt. They are the finest riders in the world ranging from the Horse in the north to the erratic camel for the dessert. They are rarely seen off of their mounts. Leading some who encounter them to think there are an off shoot of the mystic Centaur’s of legend.

+1 dex +1 int -1 wis
+1 to hit and damage when riding a horse or camel
+1 to hit with javelin

NPW Survival Dessert for free
Appraising cost 1 slot for any class

Available classes: Fighter, Cleric, mage Rogue “Thief/Assassin”
Fighter/Mage, Fighter/Cleric, Fighter/Rogue, Cleric/Rogue, Rogue/Mage

Arcane spell casters must be Male and Conjuration/Summoning must be a major school.

Use Egyptian Mythos from Legends & Lore
Racial language is Numidan

Choose 1 of the following NWP for FREE
Ridding land base Horse
Ridding Land Base Camel
Direction Sense
Punic spoken
Egyptian spoken

The Numidia’s are partially united people, there are a few small kingdoms along the Northern African coast, and several clans travel the dessert and trade roads of the Sahari. Most are on friendly terms with either the Carthigians and Egyptians an hire them selves out a Mercenaries to them frequently.

Playable Races ect.

The Glory of Rome lareth